Racing System Plugin
Racing System Plugin for Unreal Engine 5
Overview
Save weeks of development time with a plug-and-play racing framework built entirely on native Unreal Engine systems.
No C++ knowledge needed. No external dependencies. Just install , copy-paste BP logic from the included project (or use it as a base for your next game) and start racing.
Features
- Dynamic Leaderboard — Real-time position updates for players and AI racers.
- Lap & Position Tracking — Accurate and automatic through checkpoints.
- Final Results Screen — Displays all racers, finish times, and ranks when the race ends.
- Player & AI Support — Works seamlessly with both.
- Racer Naming System — Easily assign unique names to racers (defaults to “Racer”).
- Race Reset Functionality — Restart races at runtime with a single node.
- Cross-Platform — Fully compatible with Windows, Linux, Android, iOS, and consoles.
- Blueprint & C++ Ready — Works in any type of Unreal project.
What’s Included
- The Plugin (ready to drop into your project)
- Example Project with all Blueprint logic and working UI
- Documentation & Screenshots (PDF + image folder)
- Playable Demo Build — test the system instantly
- BP Logic & Setup Guide for easy integration
Technical Info
- Unreal Engine 5.6+
- 100% native code (no dependencies)
- Compatible with Windows, Linux, Android, iOS, PS5, Xbox Series, and Switch builds
- Designed for both Blueprint-only and C++ hybrid projects
Note: This version of the plugin is designed for single-player or local multiplayer (split-screen) gameplay.
Network replication is not currently included but may be added in a future update.
A ready-to-use racing framework that handles checkpoints, laps, leaderboards, and results out of the box. Built entirely in native Unreal C++ and Blueprint nodes — no external dependencies. Includes PDF documentation with step-by-step Blueprint setup and usage tips.