$22

Racing System Plugin

I want this!

Racing System Plugin

$22

Racing System Plugin for Unreal Engine 5

Overview

Save weeks of development time with a plug-and-play racing framework built entirely on native Unreal Engine systems.
No C++ knowledge needed. No external dependencies. Just install , copy-paste BP logic from the included project (or use it as a base for your next game) and start racing.

Features

  • Dynamic Leaderboard — Real-time position updates for players and AI racers.
  • Lap & Position Tracking — Accurate and automatic through checkpoints.
  • Final Results Screen — Displays all racers, finish times, and ranks when the race ends.
  • Player & AI Support — Works seamlessly with both.
  • Racer Naming System — Easily assign unique names to racers (defaults to “Racer”).
  • Race Reset Functionality — Restart races at runtime with a single node.
  • Cross-Platform — Fully compatible with Windows, Linux, Android, iOS, and consoles.
  • Blueprint & C++ Ready — Works in any type of Unreal project.

What’s Included

  • The Plugin (ready to drop into your project)
  • Example Project with all Blueprint logic and working UI
  • Documentation & Screenshots (PDF + image folder)
  • Playable Demo Build — test the system instantly
  • BP Logic & Setup Guide for easy integration

 Technical Info

  • Unreal Engine 5.6+
  • 100% native code (no dependencies)
  • Compatible with Windows, Linux, Android, iOS, PS5, Xbox Series, and Switch builds
  • Designed for both Blueprint-only and C++ hybrid projects

Note: This version of the plugin is designed for single-player or local multiplayer (split-screen) gameplay.
Network replication is not currently included but may be added in a future update.

I want this!

A ready-to-use racing framework that handles checkpoints, laps, leaderboards, and results out of the box. Built entirely in native Unreal C++ and Blueprint nodes — no external dependencies. Includes PDF documentation with step-by-step Blueprint setup and usage tips.

The plugin handles position sorting, lap counting, and finish detection so you can focus on gameplay and design.
Designed for both Blueprint-only and C++ hybrid projects
Versions UE 5.6
coming soon UE 5.7
Size
2.62 GB
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